Half-Life update released

  • An update for Half-Life is now available:

    Fixes and Updates

    • Fixed setting monitor refresh rates through -freq when used with -nofbo
    • Fixed unnecessary texture rescaling with NPOT textures
    • Fixed slist command, will now show servers on the local network
    • Fixed erroneous return in SV_ClipToLinks (HL #1685)
    • Fixed inability to reload a partially empty weapon after reloading a save game
    • Fixed MP5 spread factor, multiplayer factor was being used for single player and single player for multiplayer
    • Fixed progress bar for individual files in resource download always showing at 100%
    • Added auto-saving of several cvars (HL #2237)
    • Fixed missing localizations in spectator UI
    • Fixed NPC turn rate when running at >60FPS
    • Reordered columns in server browser to prevent game descriptions from being used to fake server player count
    • Fixed sv_cheats from being settable by players in a multiplayer game (sv_cheats is controllable by the server)
    • Added cl_autowepswitch cvar with values 0/1 to disable/enable auto weapon switching when a new weapon is picked up
    • Fix various weapon animation/sound issues
    • Security fixes to console commands
    • Security fixes to resource loading
    • Security fixes to saving/loading